If you look at the Scoreboard, you’ll see a column entitled “Military Score”. During the early part of the game, when there’s a limited number of starbases in play, it’s quite possible to use that score to analyze the enemy fleet. Even in the later game, it’s quite possible to use it to figure out builds and ship trades by your enemies.
Ship combat at Planets.Nu is arguably the single most important key element in play. The tactics and complexities would be thought multiform and diverse even before one considers that every player has a unique ship list. Bearing this in mind, it is hardly surprising that many new players are Continue reading →
This article details the practical difference between the left and right sides of the screen in VCR combat. It also incorporates a brief description of battle order and carrier combat Continue reading →
Many players often end up with large stockpiles of cash and minerals well away from the frontlines. If the fronts are stable, or in your favour, then it’s imperative that those resources go to developing bases to produce more ships. As is often the case however, there is pressing need for mines at the fronts. The travelling minefield is an essential strategy to supply those resources across long distances.
What you need is: two high tech torpedo laying ships which can lay and scoop a 150 ly Continue reading →